About me

I’m a 3D artist from Mexico. I’m currently developing in Unity for Mixed Reality and WebGL platforms, focusing on level design, environmental art and polygon optimization for platforms with hardware limitations, at Thermo Fisher Scientific.

My workflow consists on scouting, conceptualizing, modeling with Autodesk Maya, texturing with Substance Painter and Adobe Photoshop for PBR shaders and then moving to Unity to populate environments.

I care about improving processes to deliver faster, consistent, high quality work in 3D environments.

Personal avatar Contact me! Phone(US): +1 (858) 380 5611 | Phone(MX): +52 (664) 407 8338 | email: hello@alejandronanga.com